Dofus 2.64: redesign of legendary temporal and familiar anomalies

Since its announcement at the Krosmonote 2021, the has redesigned anomalies has been a little forgotten. First axis of the year, the latter was relegated behind the Kolizéum, the classes or the overhaul of the ocher. However, this big update tackles a heart mechanics of Dofus: the Drop. This will not be spared further in time, beyond Patch 2.64.

DOFUS: Update 2.64 will bring an integral overhaul of temporal anomalies

Temporal anomalies are not a failure, but they did not work. Arrival Spring 2019 with the island of Pwâk, the latter failed to fulfill their objectives. Worse, they quickly became frustrating for a good part of the players, not to mention the legendary familiar . The disinterest was enormous, while the basic proposal remained interesting, with an almost rune system for the zone farm.

What will change with Dofus 2.64

The objectives for this Dofus update are great. Time anomalies must become better to guarantee a pleasant and incentive experience. The team plans to transform them into "Pports to enter". It will be temporary boost to take or not in areas rather than obstacles to DROP. However, they will always promote the originality of the choice, with a similar concept.

tl; Dr

The Devblog of the Dofus team is quite long. This article separating from future additions around the drop in a parallel subject, we offer a rapid summary of changes before explaining them.

Bonus-malus go to 0-90 * %, positive only, with natural increase. Anomalies now appear 90%. There is no more card system and dungeons are now included in the areas. * The activation of an anomaly goes to 2 hours, with unlimited fights and a bonus of 150% XP/Fixed Drop in the area. The guards spend 200, with adaptation of related quests. * The uchronic elixir is UP, with 3 variants, to give themselves drop and experience bonuses over a specific period. However, monsters receive boosts. * Monsters now attack regardless of your level (with the new system) if an anomaly is active. A potion is added to avoid this.

a penalty, really?

You will no longer find penalty zones from 2.64. The interval now goes from +0 to +90%. This bonus increases naturally but the process accelerates if players make fights. So, if there is no more penalty, there will always be a big difference in experience between the areas.

In order to provide more readability to the system, the team removes the bonus by card . If it made it possible to better favor unknown or inconvenient areas, the system was not well displayed. We imagine that an ergonomic improvement would be enough, but the choice was made here to remove everything.

Trigger of anomalies

The activation time of an anomaly goes to 2 hours, without possible reduction. Indeed, the fighting will be possible in unlimited. To compensate, they pass all at level 200 , regardless of the area. Obviously, it is likely that linked quests (mainly Eliocalypse) will be adapted.

Rest assured, the inhabitants will no longer have a bonus of characteristics as before. This is linked to an overhaul of the Uchronic Elixir . It is now divided into 3 normal/improved/major consumables. These improve your XP/Drop rate in an area and against the guardian of his anomaly. It was only at this time that monsters will gain characteristics.

an exploitable zone bonus

In addition to the potions, a temporal anomaly area will have a 150% bonus of XP/Drop throughout the duration of the elongated event of an additional 30 minutes. At the end, the bonus comes up naturally to 0%. In return, everything will be hostile to you.

Thus, the monsters will become aggressive, without taking into account your level. Fortunately, Ankama has planned the feedback from the players. The DOFUS team will therefore introduce a " pioneer of regrowth ", avoiding bad meetings.

and legendary families?

As everyone knows, the cost of optimizing legendary familiar was too high. So that for a very long time, this feature was forgotten by the majority. It has only been able to reappear recently, with the accumulation on servers and trade. The access conditions are therefore improved. Consequently, you can more easily create familiar with a correct bonus!

  • The criteria for obtaining "time loop" and "timeless loop" resources have been removed.
  • The legend/relic of Bébémoth is now dropping exclusively against the guards of anomalies. The uchronic elixir increases its drop rate.
  • It is now possible to obtain the legendary power of a familiar in the form of an exchangeable object, containing each one of the legendary powers (infused bwork, infused arakne infused kibble, etc.)
  • A legendary familiar now requires level 200

La pire Feature de Dofus ? (Familiers Légendaires)

  • The "temporal loop" and "timeless loop" no longer have a criterion of obtaining
  • Modification of many recipes.

Dofus 2.64, when?

The Devblogs arrive this time very early on the update, as during the overhaul of the quest for the ocher. It will therefore be necessary to be patient before arrival in beta, then on conventional servers. By condjecting over the previous years, Dofus 2.64 should appear during the summer, around June/July. The exact release date remains unknown.

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