Rogue Legacy 2 shows what the easy fashion in Elden Ring could look like

Elden Ring is one of the best rated games of all time and was able to win numerous new players due to his popularity. However, not everyone gets along with the high level of difficulty of the action RPG and bite their teeth in the merciless open world of the intermediate. An official "Easy Mode" would therefore be a blessing for many desperate stained and would ensure that they too could come to the full enjoyment of the game and all its fantastic secrets.

As a long-time soul fan, I also also think about what an optional easy fashion in Elden Ring or future soul games could look like. The recently released Rogue Legacy 2 provides good inspiration for this.

easy fashion made easy - the house rules of Rogue Legacy 2 show how it's done

Rogue Legacy 2 is also an extremely demanding action game or Roguelite, which forgives hardly any errors and therefore quickly lets us sail in screen death. For those who want to mitigate the hard level of difficulty, the indie hit therefore offers the so-called house rules in the settings. Here we can adapt the difficulty of the game to a certain extent.

The adjustable house rules in Rogue Legacy then look like this:

10 Crazy Useful Gameplay Secrets in Elden Ring * Opposing life - determined how much life has an enemy (adjustable 50% to 200%) * Opposing damage - determines how many damage points an enemy distributes (adjustable 50% to 200%) * Slow motion when targeting - slows down the time as we aim with an ability (adjustable 50% to 200%))

Rogue Legacy 2 not yet played? Here you can see the launch trailer for the Roguelite hit:

Of course, Rogue Legacy 2 is not the only game with a customizable level of difficulty. In Shadow of the Tomb Raider, we can also design the level of difficulty according to our own taste, for example by determining the hardness of the struggles or crispness of the puzzles. And that's just one of many other examples.

Custom difficulty for souls

Similar to Rogue Legacy 2, the "Easy Mode" in Elden Ring or future FromSoftware games could finally look too. If you want, you can simply screw down the strength of the opponents in the menu, increase your own attack damage, boost the effectiveness of Heil- und Mana drinks, increase the rune yield and more.

Of course, Elden Ring and future Souls games would also have to incorporate more extensive accessibility options, so far it has not even been possible to increase the font size of the texts. Other blockbusters such as the Horizon Forbidden West, which was also published this year, offer significantly more options when it comes to accessibility. You can read more about the inadequate accessibility settings at Caniplaythat.

The nice thing is that such setting options would always be purely optional . The hardcore fans would get their usual hardness and everyone else who is not in the mood for the level of difficulty or therefore simply could not get ahead could help out with a few simple setting options. Both sides, or in other words, win here: Nobody falls by the wayside.

By the way, you can read more about "Easy Mode in Elden Ring - Pro and Contra" with the colleagues from the Gamestar. So far, simplified difficulty settings in Elden Ring has only been available as a mod on the PC.

How could difficulty degrees in Elden Ring and future FromSoft games look like your opinion, what would be a suitable compromise for you?

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